Phase 3: The Attribution Protocol SDK
The Open Creative Graph (OCG) Standard
{
"protocol_version": "1.0",
"sdk_signature": "0xABC_signed_by_core_sdk",
"session_id": "uuid_v4",
"software_id": "blender_v4.2_official_plugin",
"events": [
{
"seq": 105,
"verb": "GEOMETRY_EXTRUDE",
"subject": "Mesh_Cube.001",
"params": { "axis": "z", "value": 2.5 },
"timestamp": 1720005500,
"prev_event_hash": "sha256_of_event_104"
},
{
"seq": 106,
"verb": "MATERIAL_ASSIGN",
"subject": "Mesh_Cube.001",
"dependency": "Solana_Address_Texture_Asset"
}
]
}SDK Architecture
1. Core C++ SDK
2. Python SDK
3. WebAssembly (WASM) / JS SDK
The "Black Box" Security Model
Integration Scenarios
Scenario A: Open Source Ecosystem (Blender/Godot)
Scenario B: AI Platforms (Midjourney / Stable Diffusion)
Scenario C: Game Studio Pipelines
File Format Attribution Embedding
Phase 2 vs Phase 3 Comparison
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